He's won some sort of wrestling belt, too. Good for him.
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Originally posted by WOM View PostYeah, the Big Gulp drew my eye, too. Wonder what the story there is.
https://www.theverge.com/2018/10/26/...tank-meme-joke
The image was apparently intended as a joke.
What’s funny about Heuser’s image, however, is that it’s not straightforwardly laudatory. Upon closer examination, it pokes as much fun at Trump as possible: Heuser left a “69” joke on the back of the tank; he added a Big Gulp logo on its side near some Trump steaks and Trump vodka, two of the president’s failed businesses; the bumper stickers near the front include the Howard Stern show logo, a New World Order pro-wrestling decal, and a sticker that says “don’t you know who I am?” On the license plate, the frame says, “Taxation without representation,” a phrase that can be read as a dig at Trump’s allergy to releasing his tax returns.
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This is an interesting piece, though I very much wonder what those with experience of such games think of it
https://twitter.com/cluster_fact/status/1350480526356996096
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Originally posted by ursus arctos View Post
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Originally posted by ursus arctos View PostConviction requires two-thirds of those voting (not necessarily 67)
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It feels as though Republicans have to decide whether they want the upcoming civil war to be focussed on the future of the political Right (which it will be if they convict) or over the whole of the country (which it will be if they don’t because they will be cast as a party at ease with allowing Trump to get away with his post election behaviour). They would never be trusted with the safety of basic democratic norms, again.
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Originally posted by ursus arctos View PostThis is an interesting piece, though I very much wonder what those with experience of such games think of it
This tracks with my experiences, in that it's clearly taking advantage of several human psychological tendencies, the desire to be part of a community, the importance of narrative (we really badly want things to make sense and to be able to there be causal relationships), the dopamine hit of being clever and figuring something out and getting a reward for it, etc.
A huge shift in how games make money recently is moving away from just having a single set price up-front. Many games, including some of the most successful in the world, operate entirely on a f2p or "free to play" model where getting the game and the initial experience is entirely free, and then relies upon in-game purchases. In the most pernicious cases, these games can be literally "pay to win" where spending money gives you a significant mechanical advantage in the game (this is especially egregious in games where there is player vs. player content), whereas there is the relatively benign approach where money can be used to buy "cosmetics" that only change the appearance of things in the game. All of these are more or less an obfuscated Skinner Box, where the desire is to reinforce the actions that lead to the player spending money.
For situations like an ARG, where using money "within the game" is often mutually exclusive with the fiction of the game being reality, it's either that the money is being made through selling advertising that is exposed to the player over the course of the experience, in many cases taking the form of a promotion for something else (the "i love bees" ARG mentioned in the article was a promotional effort commissioned by Microsoft to advertise the Halo 2 video game), or, the person running the game is selling user data gathered during the game (at least for the current state of tech, how much user data appears to be what truly determines the value of a tech company).
The bit that hits me a bit oddly about that piece (and especially with a few of the "related" pieces that Medium auto-generates at the end of it) is that it seems to veer into the same territory as what the piece is describing about QAnon by drawing the conclusion that QAnon itself is a "well-funded" effort with its own nefarious goals that are only hinted at. The author of the piece at least seems to be aware that they're engaging in the same sort of behavior though.
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Thanks
I wondered about that last bit as well. It seems equally plausible to me that the successful proponents of the theory more or less stumbled onto those principles themselves, including through their own gaming experience.
Plandemic required some capital, but that didn't come out of the Q universe, and vast majority of their of the content is very low budget.
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