I'm in. I can't work out how you change your squad at all. How do you get new riders? Do you get youth talents from somewhere? How do I kick riders out?
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Originally posted by delicatemoth View PostBtw, I registered with Cycling For Fun and it looks quite bewildering. Any tips on what to do right at the start?
****All of this applies to cycling for fun, not cycling simulator****
Here would be my plan if I started over.
1) your team is basically a youth team to start. Choose the stat you want to build, change your trainer to that stat, and send those kids to that training until the 'best' one tops out at a level you want. Then switch to a different stat. According to the forums, this appears the only way to correctly build the youths. (I currently think the training is kind of non-intuitive and a bit weak with the interface, and a point of frustration.)
2) Sign some of those youths up for the races. Unlike our other game, there are definite tours and few one-days. It doesn't matter much which race or which youths, you just want them in the races to make money. (Again, divisions, so you are going to be against other low level teams.)
3) Read the english FAQs in the forum. Specifically the ones by "aurora Australis" are the best.
4) Unlike our other game, staff makes a difference, and you want to max out your doctors "cumulative fatigue" if possible. This lets your youths train more often/more consistently according to the FAQs. Other staff, take some time to see what works for you, but it doesn't look vital for the others at the beginning.
5) Hit the transfer market to sign some riders (usually 25 years old) that could potentially challenge at a few stages or one-days. It shouldn't be difficult to pick up 5 decent (80+) in a single 'skill', or even decent climber/sprinter/tt for pennies. This bit in particular feels very 'beta'. There is supposed to be a way for new teams to sign players from inactive teams for free, but I don't know what that is.
6) The best part in this particular game: Races & Tactics:
-Each race/stage has 5 sections, and you can set a level of effort for each rider.
-Generally, if your rider gets dropped in the first section, you didn't have enough effort there for his ability, and so on through the sections. Your youth riders will just be there to make up the numbers, tbh, so fiddle and see if you can get a top 10 finish just for the money increase.
-The idea is that for your best riders you minimize your effort in the first 4 stages (while remaining in the lead group) to be able to go 'full' at the end.
-you can have leaders, domestiques, and free riders. Works how you'd think.
Cyclingforfun is definitely much less polished and much farther from being great, but you can see potential there (or at least I do). It won't take much for them to implement king of the hill/sprinter/combatativeness into the standings, and there is definitely more 'detail' in the races, though it takes a few go rounds to see what makes sense. The tactics is the most interesting part, specifically finding the balance between your rider being 'better' so requires less effort to stay in the lead group vs keeping your team together. I've not got the balance right yet.
My mistakes so far: signing staff that don't really fit for a beginner team. Grabbing too many riders without thinking about balance of a 5-man team for climbing/sprint.Fiddling with training too much.
****All of the above applies to cycling for fun, not cycling simulator****Last edited by matt j; 09-02-2020, 20:11.
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Originally posted by ad hoc View Post
ok found it. but not sure about youths - are all additions to your squad via signing?
Like moth mentioned in response to me, there are definitely better riders in the transfer lists then on your team to start. Again, if I were to start over (on the cycling simulator game, in this case), I'd do a better job finding support riders for the leader.
Cycling simulator seems to be more about finding the balance between being in races, improving the squad, and balancing the economy.
Step one recommendation in cycling simulator appears to be: Scout through your youngsters to find the one who is going to 'training' the most. He'll have reports of goods, very goods, or better.
Step two seems to be: sign up for races (up to three at a time) to make money.Last edited by matt j; 09-02-2020, 20:15.
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Originally posted by matt j View PostScout through your youngsters to find the one who is going to 'training' the most. He'll have reports of goods, very goods, or better.
The forum will tell you what the key attributes for other types of rider are. I think they're all in the training forum thread I linked earlier. Pretty sure sprinters are SP-FL-TQ, can't remember the others.
Oh yeah, if you get a talent who isn't obviously rubbish but doesn't seem to be leader material, I strongly recommend asking for advice on the forum (there's a dedicated thread) before binning him. They cost 40,000 to promote, but if he has potential you can promote and then sell (I haven't ventured into team-to-team transfers yet, but there seems to be a bidding process carried out on the forum) for a profit.
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Two things I finally noticed as a newbie that might be worth mentioning. 1) Under "Overview", there should be short snippets on the races giving a bit more details. 2) Riders on race break will automatically come back if they are in a future race, you don't have to manually do it.
On my team, 25-year old (boo!) Kavanagh, has very good Flat Road and Cobbles, but backs that up with good Technique & Sprint. I'm hoping he can get some max values there. (He also has average climbing and downhill, making him better than most of my team there too.)
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*post relates to Cycling For Fun, not Cycling Simulator*
Originally posted by matt j View Post2) Sign some of those youths up for the races. Unlike our other game, there are definite tours and few one-days. It doesn't matter much which race or which youths, you just want them in the races to make money. (Again, divisions, so you are going to be against other low level teams.)
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*cycling for fun*
So, as far as I can tell so far, money isn't quite as much at a premium here. You get a monthly income, and start with a fair amount.
1000 per entry, but even me crummy youth riders finishing dead last (23rd to 27th out of 27) earned 500 per race in the giro. The break even point in those stages was just having just one rider finish 14th (paid 5000). My best youth riders managed 9th in a few stages, and that was 15000 per stage.
In the one day race, the payout was much higher, finishing 16th was worth 8000.
I'm already past the break even point overall on races, and I'm signed up thorough about 10 future races.
So I think from a fun factor, and from a getting your riders experience, it's worth it.
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*Cycle Simulator*
No races available for me today. Signed up for a cobbled race tomorrow (the Dun Cow Classic) so brought a cobble specialist in as I didn’t have one. Trained the whole (small) team while at work today (northern night time). A second race tomorrow is the Westfyn Rundt in Denmark.
Overall three riders won’t feature in either race so I’m training them again.
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I won my first race! Ok, my team was the only entrant, and so in fact I finished in 1st-6th place, but that quibbling detail aside, it was a huge success.
The only downside is that a climbing race I had set my mind on tomorrow is now closed to me as I have moved up a division.
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Nice one ad hoc. I’ve got four races booked altogether, including a proper climbing one tomorrow, Vichy - Puy de Dôme. When I set the team up I opted for Climbing as our specialty, and sure enough that’s our strongest suit. I’ve been waiting for something a bit mountainous.
from the four races booked, there are three riders who have missed the cut on all. Each has some development potential so I am continually training them on their various different potential strengths while they await their chance. I’ve decided to stick with this group now (apart from youths) and see how they go.
This has really pulled me in.
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Mini Man race went in Fox River's favor with Cuthbert getting the expected win, but also the team putting 5 in the top 10.
I guess we're rolling into a new season this week, so will have to see how the signups look later this week.
Cut two dead weights, picked up another u23 with more potential.
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I'm in a quandary with Cycling For Fun. I want to get into it, but I'm finding the UI absolutely impenetrable. I thought I'd signed up for a race, but apparently not, and I couldn't work out how to set the tactics anyway. Same with training. I looked at the FAQs matt j recommended, but they're about how to play the game, not how to negotiate the UI! All a bit baffling.
Meanwhile, in Cycling Simulator I'm just a point behind World Communism Team, nice.
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Yeah, I can feel that. It's a bit like playing a game on the internet circa 1998. *Cycling for fun: signing-up...make sure you check the green check boxes for your riders. You don't have to choose all five, I think. Once they are checked, you'll see a new 'chart option box' option for tactics (if the race isn't the 'next race'). It's drop-down menus and a save button.
If I could just steal a bit of the tactics side and put it into simulator, I'd be very happy. As it is, simulator is the much more polished game, and pretty damn good fun.
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Cheers for the tips. I'm pleased everyone seems to like CS. I confess it was the vague race feedback that made me hold off recommending it to the board, and that must be even more frustrating if you're running a sprint team and want to try different types of leadout.
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